All healed up. Watch comes and goes uneventfully for Nekron, Shade, Khatadin, Blevat. Reife is not getting paid enough to watch. Piccolo is last watch, watching as Blevat goes outside to see the dawn. He messages Pic and tells everyone to wake up. When we do, he returns with Ironvein and tells us that we traded one elf for another. Khatadhin left because there was an emergency at the incense factory. Ironvein says that her people are generally okay and that she hasn’t heard any additional news of the Zherenthim. (But using fewer words.)
We march down the halls towards the statues: Pic scouting, Nekron, Shade, Sid, Reife, Blevat and Ironvein in the rear. Pic checks and sees some doors, listens through first door but can’t hear anything inside. Due to an illusory wall opening (or a DM re-drawing the map), we now can see into the hall with the statues. Pic can see some of the statues.
Pic is about 50’ down the hall and looks like she wants back up. All the elves, half-elf and mage follow her. Blevat stays, thinking she’s a pussy, and Reife (laziness) and Nekron (sense of duty) stay behind.
Blevat goes to the first door and kicks it in. Immediately vomits because it’s a store room full of putrid, rotting meat. Nekron peeks in, doesn’t like smell but no pukey. Sees a door on the other side that swings open. Pic leaves and goes around the corner, checking for traps.
Pic listens, nothing else going in. Another bunk room, rotting beds hanging on side wall. Open and empty foot lockers.
Pic continues down, checking traps. Ironvein goes through the door in the bunk room that goes through the hallway. She goes through it. Pic is taking a right, Ironvein blazes down the hallway to the left. She has an amazing dexterity but rolls a 19, so she trips a tripwire and takes a crossbow to the shoulder. She loses 4 HP and rips it back out of her shoulder. Keeps going down the hallway. Blevat’s a little turned on.
Pic goes to the end of the hall on the right. Dead end. But there’s a hatch. She tries to push it, barely moves. But does seem like it should move, something’s on top. Shade tries to help. Doesn’t really give. Sid casts invisibility on Pic so she can continue looking while invisible.
They move back towards Ironvein and Nekron. Blevat and Reife are back talking about beer. Piccolo moves ahead to where Ironvein and Nekron are as Blevat and Reife meet up with Sid and Shade at the intersection.
We’re talking to each other when invisible Piccolo comes running back to say that there’s some shit going on down the hall with Ironvein and Nekron. There’s a sorcerer in the room and Ironvein seems to be in a trance. We rush towards them.
Only Blevat can get in the room immediately. He starts casting Chant. Ironvein yells, “Hey Buddy, I’m dying here!” She sends two magic missiles into the green cloud and hits the Sorcerer. He walks out of the cloud, coughing. Nekron swings at the guy in front of him. Piccolo runs in and tries to backstab the Sorcerer. Sadly, he pukes right as she pulls out her blade so she completely misses.
Shade runs in, pulls out his bow and sends an arrow at the Sorcerer. Hits him, boom.
Ironvein runs out of the room, asks Sid for a healing potion. She gives her the big one from the shitter and restores 11 HP. Nekron takes another swing and hits the guy. Sid sets off a Shield spell and runs/positions herself in front of the chanting Blevat.
Piccolo takes another swing at the puking Sorcerer, sadly missing again. Shade also swings his second attack and misses, botching so hard that his sword hits the wall and flies to the other side of the Sorrceror he was attacking.
Sid sends two magic missiles at the non-puking Sorcerer. He takes them both to the face, and is now bleeding from the mouth. Blevat’s chant goes off, giving everyone a +1 advantage, except the baddies get a -1. Piccolo rolls a 19 and swings at Barfy, connecting with her short sword and bloodying him.
The fighter swinging at Nekron misses. Reife decides to join the fight and swings and misses at the fighter. A darkness spell goes around the pukey and non pukey Sorcerer and Piccolo is plunged into darkness.
Nekron rolls mega good, severs the fighter’s head!
Sid positions herself behind the fighters and tells Blevat to set off his Light spell at the darkness. He says he’s going to think about it. On his turn, he does. The Chant spell ceases but his Light spell starts.
Piccolo stumbles out of the darkness. Shade fires an arrow in there but doesn’t seem like it hits anything. Not that we can see it.
The Light spell goes off. The pukey wizard has disappeared and then the non-pukey wizard disappears.
Ironvein messages folks to get out of the room so Sid can shoot off her
Ironvein runs in, grabs the barbarian’s battle axe, runs out and throws it at him. “Here’s your battle axe!” The throw was crazy and almost hits Piccolo. He picks it up.
Sid blasts off the fireball. Looks back in and there is fire scattered about, Shade’s sword glows hot. Dead elf pieces are scattered about, no other noises or anything.
Piccolo hears a noise skittering away down the hall near Raife. Raife blindly swings out with his sword and hits something that then pops back into sight and crumples to the ground. It’s the non-pukey Sorcerer. “Got him!” says Raife.
Ironvein examines the body. He’s dead. He has a black dagger with a Z on it and travel spell book that can’t be opened. Ironvein pockets the dagger. Nekron goes back into the room to check it out. The dead fighter has a much nicer battle axe so Nekron takes it. He also has a dagger, black chain mail and a hand throwing axe. He also takes the throwing axe. On the left hand of the dead lady elf is a very beautiful ring, seemingly unscathed. One small piece of silver that has been intricately woven into the shape of a tree. Nekron uses his dagger to cut off the finger, taking it with him but being very careful not to touch the ring.
Sid goes toward the dead Sorcerer and casts detect magic. Nothing else out here. They all head back in. Ironvein sees Nekron finishing the ring removal with his dagger. Ironvein goes to grab Nekron by the neck but she’s so upset that he dodges and she falls on the ground. She gets back up and tries to attack him again. “Never hurt an elf!”
The black-robed figure stabbed this charred elf with nine fingers (who was once non-charred with ten) and then threw her in the fire. Ironvein immediately attacked him (as she is a fierce protector of
Hang out for 40 minutes and relearn our spells. Sid casts invisibility on Piccolo so she can scout ahead again.
Piccolo finds a door, hears dripping. Nekron says he’s going to kick it in but doesn’t. Opens door. It’s a bathroom.
Next door. No traps and Piccolo can’t hear anything. Door protocol enacted. Blevat rams the door open with his holy shield. There’s another door inside. There’s a shaft in the ceiling that goes straight up into darkness. Sid doesn’t want to stand under the hole, naturally. Check the door right next to it. No traps, noise. Enter.
There’s a long 10’ pole sort of charred at one end. Underneath it is a leather backpack. Inside is a tinder box, two candles, two wine skins and five days worth of rations. We split up the rations, Sid takes the pole, tinderbox and candles. Blevat, naturally, downs one wine skin immediately and takes the other one with him. On the other side of the room is another door, traps and listening commence.
Blevat opens the door. Broken tables and chairs in this room, likely an old dining hall. In the corner someone started a little fire with a broken chair.
We go back and check another door in the hallway, other side of the hole space. No traps or noises but the handle is different. Blevat opens it, nothing happens. He shoots light up the hole and it just goes all the way up.
Continue down the hallway. Protocol Alpha. Going towards the round hallway. We come to a door. Pic checks for traps and noises, finds nothing. Protocol Beta, Nekron going in. He rolls a dex check and fails. Blevat drunkenly knocks into him and they fall into the room. There are more shackles in this room, no blood stains. Check for secret doors, nothing.
Back in the hallway, going into the archway just west of the statue hallway. Piccolo goes down the hallway, checking for traps as she goes. At the end is a long feast hall, 80’ high ceilings. Many crossbeams, tapestries hanging off. In the center of the long wall, about 20’ off of the floor, two crossed spears covering a shield. Looks like a real crest mount. The shield is painted with a big red dragon that is breathing fire.
Once we all get in and are looking around, there is a noise. A 4’ wide mosquito zips down from the ceiling and swoops down on us. Reife defers his turn. Shade shoots an arrow and misses. Sid hits it with two magic missiles. Ironvein also shoots magic missiles. That thing comes down, dead.
Pic climbs up the wall to the shield and two spears. Pic takes them off of the wall and tosses them down to Nekron, safely. Falls off the wall for feather fall, totally fine. Spears seem like regular spears. The shield is beautiful, very ornate painting of a dragon.
Here’s the breakdown of the hallway with the statues, starting from the South:
A – Human male warrior in splint mail holding a large shield, long plume on his helmet.
B – A lizard man, crouching and snarling, with a similar in his hand (not burnt).
L – Super ripped dude in a loin cloth with a fistful of javelins. Think the Rock.
C – Tall, plate armored warrior holding a spear in a defensive position
D – Snarling human lady with leather armor, saber sword angrily holding a dagger high up with one hand.
M – Dwarf with two war hammers in either hand.
E – Goblin chieftan with shield and club.
N – Slim human man with tight curled hair and a frilly cap with a little rapier.
F – Looks exactly the same as J, angry dude with mace.
G – A long-haired, long-bearded man in leather armour, brandishing a double-headed war axe.
H – An empty, rubble-strewn pedestal.
I – A cat-like, crouching elf with a buckler in one hand and a whip-bladed sword in the other.
J – A mailed man with a mace held high in one hand, and a short sword in the other, with a great helm covering his face entirely.
O – A half-round pillar that seems to be fashioned out of stone blocks, unlike the stone of the corridor.
K – A kneeling archer with a bow drawn to her ear, with a barbed double-headed arrow knocked on the bowstring.