Our tale begins when three drinking companions, Necron, Piccolo Feet and Sade OperatorSmooth are hired by the temple of Lathander to escort the young Dawnbringer Blevat to the village of Eveningstar. The chancellor of the House of Morning, Lathandar’s temple in Eveningstar, has sent out a summons for adventurous members of Lathandar’s ranks to come to Eveningstar to carry out some of the more dangerous tasks set before the clergy.
The church offeres the companions 35gp apiece to escort Blevat to Eveningstar, 15gp up front and the remaining 20gp upon a safe arrival. Slightly apprehensive at first, any fears about escorting the young Dawnbringer are quickly allayed when he arrives at their favorite watering hole and buys the group several rounds. Having enjoyed each other’s company, and also low on funds and bored out of their minds, the companions accept the offer. Armed only with their wits, their hangovers and a wild boar, the four adventurers set out on the two week journey to Eveningstar. (DM Note: They were also armed with their weapons.)
The group bonds during the uneventful journey along the King’s High Road, and arrives in Eveningstar late in the evening and goes in search of a tavern to get a drink and find a room for the night. They find themselves at The Lonesome Tankard and meet the inkeeper, Dunman Kiriag, who provides a bit of information about the town and directions to the House of Morning. After several drinks, generously paid for by Dawnbringer Blevat, the companions secure lodging for themselves and Shade’s wild boar and turn in for the night.
The next morning the companions go in search of the House of Morning. There they meet with Dawnlord Myrkyr, who thanks them for their service to Lathander and pays the remainder of their fee. As Shade, Necron and Piccolo are about to reluctantly part ways with Blevat, Myrkyr says that the House of Morning has more work for them, if they are interested.
Myrkyr tells them this:
Two days ago an old man stumbled into the temple, very badly burned and muttering nonsense. The only words any of us could make out were “…Gwysol… daggers… fire and ice… my spellbooks.” After a few minutes of ranting the man passed out, and has been unconscious and under the care of the temple’s healers ever since. We are pretty sure that the old man is Gwysol, an old hermetic wizard that lives a little over a day’s travel outside of town. I’ve never met Gwysol personally… not many people have. He has an apprentice who runs errands for him and acts as his emissary in town… most of the townsfolk have little cause to seek out the wizard personally, and if they do require his services they usually just seek out his apprentice. Even though we never see him, Gwysol has always been friendly to the temple of Lanthander, and while he is by all accounts quite eccentric, he seems to be a basically good fellow.
Myrkyr offers to pay 50gp to the group if they travel to Gwysol’s keep to discover what happened. He also offers an additional 50gp if they can retrieve the wizards spell books and the daggers he seems to be talking about. The group accepts, and Myrkyr provides horses to speed up the travel, as well as housing for the wild boar. The group heads out East along the King’s High Road, following the rough directions to Gwysol’s keep they received from Myrkyr.
A few hours into journey the party runs into a farmer who gives them some information about seeing kobolds in the area. When asked about Gwysol, the farmer admits that he has heard stories of the crazy old wizard, but has never met him.
During his watch that night, Blevat sees some dim light and hears some music coming from a ways off in the forest. Upon investigation, he finds seven elves dancing in a circle, illuminated by a glowing light that seemes to come from nowhere. He returns to camp and wakes up party, who decide to send the sneakier of their number to do more investigation. Piccolo and Shade attempt to silently sneak up on the ring of elves, but are heard nonetheless: “Dance with us… come dance with us…” Intrigued but wary, Piccolo and and Shade resepctfully decline and return to camp to inform the rest of the party about what they found.
Next day of travel is uneventful, but the group don’t quite make it to the keep and decide to camp off the road again.
That night the glowing and singing returns. Though they all decide to ignore it again, the sound and light seems to move closer, and the party decides to face whatever is headed their way at the campsite. Eventually the elves arrive and begin to dance in a ring around the party… “Dance with us… come dance with us…”. Throwing caution to the wind, Blevat and Necron dance… Blevat doing quite well, and Necron dancing passably. The elves laugh and titter at the two dancing companions gleefully, stop and bow, and then disappear. The next morning the party wakes up to discover wreaths of flowers around their necks, and Necron and Blevat both find gemstones in their pockets.
Continuing their journey, the party hears shouts and grunts as they turn up the road to head to Gwysol’s keep. Leaving their horses behind, they sneak through a copse of trees to get a better look at the keep, which is a small three-story stone structure, with what appears to be some massive damage to the top floor on the east side of the building. They also discover the source of the noise: a small band of six goblins shouting back and forth with kobolds peeking out through the windos of the keep. None of the party speaks kobold or goblin, but it’s pretty clear that the conversation is none too friendly, especially since the kobolds occasionally hurl chunks of rocks and wood at the goblins, who are taking cover below behind a small berm.
Our adventure ends with the party preparing to make a surprise attack on the goblin band, and wishing they had their wild boar with them for comfort…