On the 7th night in town, the group drink, Sid gets a letter delivered from Lady T advising her to meet Reife at The Lonesome Tanker the next day. Everyone has shopped in town, regained strenth, etc. They sleep this last night, leave some fortunes in rooms, and suite up. B is called to the house Lathander, upon his return he now no longer has his previous mace, now has a much larger, very matte colored look.
The group heads out to the tavern. When they walk in, everyone knows Blevat’s name. The bartender (Dunman) advises them in Reife’s direction. It turns out to be a kid, kinda a dick. He only communicates via a board around his neck. They sit down for lunch, this kid can drink. Pic and Ironvein both notice a figure in a clock knock over a drink and rush in their direction. They stand to their feet immediately and get ready for attack. Ironvein and Pic begin to fight, yelling at everyone to stand to their feet. There are 4 attackers to fight. A mage in the corner begins throwing magic missiles at Ironvein, hitting her twice with 2 missiles each throw. She is badly hurt. Everyone continues to fight. Ironvein slashes one of them in half diagonally, his top slides off. Everyone continues fighting. Suddenly Ironvein let’s out a scream, raising her free arm, she shoots magic missles at the mage’s face. He is hurt, but not down. All of the guys start to come after Ironvein. Everyone is fighting, Sid hits another magic missile at the mage, Nekron kills a dude, P kills a dude and Shade eventually kills the mage. But not before B creates a sanctuary around Ironveine, thereby saving her life. IV was badly hurt, Blevat heals her almost near perfect. IV says a sincere thank you and then walks outside needing 20minutes. Inside the rest of the group questions Reife, he is still an ass.
We travel for awhile, eventually it starts to get dusky. Reife motions for P to stop playing his instrument. Reife says this is as far as I will take up, up ahead are the burnt remains of the hut. You can find your way home says the dick. Sid tips him. Pockets the coin, thanks governor, and heads on his way.
N urges everyone to take camp, they get a little off the path. P climbs a tree. She can’t see anything. B/IV take the first watch. He heals her some more. While watching they see some eagles pass them above and head back to town, B tells the group cause he doesn’t know how to keep secrets. The ranger gets frustrated because no one woke him up. Sid has learned a new ISP spell. Everyone packs up camp. Everyone notices that Blevat is suddenly praying with his weapon in a way they have never seen before. N is visibly unhappy about heading to this hut. Almost as unhappy as B looks as they proceed. Every time someone says “witch”, B looks spooked out.
Sid asks about his mace, he says “Def has powers against evil. Also, I feel like our mission is really special, so I wrote to one of the high priests of L, this is a relic from the armory of special weapons, this was sent to help and inspire, they are really excited about what we are doing here.”
Sid says “Witches be scary.”
N says, “I haven’t know my clan in some time… you are now my clan… I do not know what to do going into this magic… tell me what to do and I will swing my sword.” It’s a heart felt speech on the part of the barbarian. B says, “Are we there yet?”
Riding along, down the path, can see a clearing ahead. The road curves off to the left just a little bit. We come down the road, come around the corner, looking throw where the trees part. We see a small homey looking thatched roof cottage. Smoke is coming out of the chimney, with a little garden off to the side (looks healthy and edible).
B does a detect evil spell, nothing. Sid detects magic. Ranger wants to throw a rock, so he does. Picks up a rock, hits the house, it goes “dink”.
After a beat, Sid hits a fireball at the door of the cottage. It erupts into flames, and for a second we view see the door and the walls of the house quicker, like jello, as if not real. The fireball burns for it’s duration and then dissipates. After that, we hear behind us a twisted wolf like howl, hard to tell how far away. The sound starts to surround us. We are clearly inside the ring of the wolves. Ironvein shares that she is not worried, she believes the wolves are friends. She shares that wolves have been following them and have been friendly. Again, Shade is upset he was not woken up to talk to animals. Blevat sends another mini fireball, it does nothing. After the flames hit, there is another howl, more aggressive.
Nekron freaks out, he is a brut who does not like magic nor wolves. He nearly barges in, but the group stops him. They all decide to go into the cottage, except Blevat, who hangs back, he doesn’t like this. Sid sets her orb out. Nekron shoulders the door, it doesn’t give, he tries again, nothing. Sid puts on the gauntlets and the door turns. She peeks inside, normal cottage, doesn’t seem like anyone is in there. They begin to look around not touching anything, B moves closer but still doesn’t go inside.
Each person who enters the cottage has their own horrid experience, seeming alone. Suddenly Nekron and Ironvein both come to, Ironvein has her dagger in Nekron. Her eyes widen with recognition, immediately followed by apologetic eyes, and pulls back her dagger. At the same moment a fright train blur charges at her knocking her over. It’s Blevat. Everyone begins to come to. The day is a lot more siniter than when they started, and what they now see they are in is the burned wreckage of a hut. Shade asks, “What happened to everyone? I came in and saw a table filled with forrest animals, seated around the table with empty plates in front of each of them.” Sid tells a tale of how she found her father inside, the door shut behind her. Her father was not threatening, but he warned her that her friends were dangerous. There was a banging on the door, she opened the door. Picolo saw 2 friends that had recently passed, his worst nightmare. Ironvein tells the others what she has seen, the horror, words can not describe. But she was attacked by a creature that looked like none of her friends. She fought this creature, eventually landing her dagger in the creature. It was in that moment that the magic of the house disappeared and she was looking into the eyes of Nekron. Nekron himself had a similar experience, he saw his parents inside the room, they attacked him, and then turned into Ironvein. Blavat says that he saw everyone go into the cottage, and then the door closed in a mysterious way. He was about to go back to the bar, but instead charged the door of the cottage, entering to find IV stabbing N in the shoulder, so he charged her.
IV does a detect magic spell, there is a flagstone dead center in the hut. She asks Picolo to detect a trap, he finds none. IV takes her sword and flips the stone over, revealing a package underneath, wrapped in tattered velvet. Nekron storms over and grabs the package, unwrapping it. It’s a book, that once unwrapped feels 3x as heavy as it did before. The cover is jet black, and everyone can slightly see darker black rooms moving across the front of the book. Behind then (towards the entrance), they hear a voice “So I see you found my book.” They turn around to see a stunningly beautiful woman with long black hair dressed in a tight-fitting black robe. Her eyes are piercing iridescent blue. She turns into smoke, the smoke darts across the room behind them, they all flip around as they hear “I’d like to have it back.”