The adventure through Gwysol’s mirror continues ……
We begin again in the room with two recently slain hobs, adjacent to the “invisible plank” room. We settle for a bit as Sid memorizes some spells.
Nekron returns to pull the real boards back over to our current side. Shade notices a piece of the wall that is not of the norm; a secret door. Shade enters. In the middle of the room are two gauntlets; Shade dons them. These don’t seem to be special. Sid detects magic in the corner. Shade pulls out a chest. Short sword*, three arrows* (Shade), five darts* (Ironvein), a potion* (Blevat), a ring* (Sid), 500 PP, 850 GP, 5 gems (* = magical detection). We leave the PP & GP.
Grinkle asks about our interest in the fountain. We ask him about the fountain; he mentions their flag which is a severed hand, missing a finger, yellow & torn. He says it’s his tribes flag; his tribe is large and this is only one faction.
We head upstairs to a room with a well in it. We leave the well alone. Grinkle opens up to us about how this tribe has treated him poorly. Blevat asks if he want to be a part of our tribe. Grinkle draws us a map of the courtyard on the other side of the door.
Pic sneaks out and surveys. There are three hobgoblin sentries on top of the catwalk. Pic attempts to climb the wall twice, failing; on his 2nd attempt he makes noise and a hobgoblin snorts. Nekron busts out and rushes the stairs. Shade, Blevat, and Grinkle follow. Sid brings Pic some healing potion. Ironvein sneaks along the wall to the opposite corner of the courtyard. Shade & Nekron make it to the catwalk. Blevat and Grinkle rush the barracks door. Blevat kicks in the door and attacks three hobgoblins playing cards. He & Grinkle miss. Ironvein explores pony stable and does NOTHING. Shade fires and misses twice. Sid pulls Pic back into the room. Ironvein moves onto the catwalk. Shade pulls his scimitar and destroys a foe. Nekron decapitates his enemy with his battleaxe, sending his head over the wall. Pic heads to the barracks, but fires a shot back at the remaining hob on the catwalk, nailing him for a small amount of damage. Blevat gets hit, barely. However, Grinkle gets bloodied, losing an ear. Grinkle’s retaliation is strong, planting his short sword in the middle of his foe’s head, taking his life. Grinkle kneels down and takes a finger, pocketing it. Ironvein runs over to Shade. Shade leaps to the roof below, poorly, damaging himself. He manages to stay on the roof. His plan being to light the roof on fire, but his poor jump keeps him from breaking out flint and steel …. for now. Nekron closes in on the last hob on the catwalk with his throwing axe, but misses. Pic runs into barracks, screaming for everyone to get out, while firing his bow, but misses. Sid uses the Gwysol’s ring to send a fireball to the back of the room, taking out three hobs. Shade is briefly convinced his pyro insticts are successful …. at the wrong corner of the roof. Blevat crunches his first hob of the battle out of existence. Shade makes another tough jump to the ground, hurting himself again. Sid takes out another hob with a missile blast. Nekron halves the last hob up top. Pic attacks with his recently discovered magic short sword, but is not able to inflict much damage. Grinkle misses. Ironvein attempts to just from roof to courtyard, falling on her butt. Shade saves the pony. Pic takes some serious damage … again. Grinkle, ever determined, hits another guy, putting him on the brink of death. However, Grinkle is hit next and goes down. Blevat destroys the hob attacking Pic. Shade runs and takes out our last guy.
Grinkle breathes his last breath as Blevat lays hands on him.
Nekron buries his axe in the ground, and expresses his frustration about comrades being in battle while others do not join them in the fray, and goes to retrieve his throwing axe. The group argues around the fountain. Nekron returns and climbs the fountain. He can not rip free the orb.
Lacey puts on the guantlets, climbs to the top and the orb breaks free and hoves, while spikes protrude from it. The guantlets are just awkward though and she takes them off. Mayhaps it’s Gwysol’s ring? The orb shrinks again and Sid can handle it.
Blevat decides to bury Grinkle on the sunrise side of the Keep. Shade does not join out of frustration of Lethander’s failure to save Grinkle. Sid cuts off the finger of his last foe to bury with him. “It’s dawn” is Blevat’s eulogy.
We go back down to retrieve our left-behind gold and platinum. Ironvein & Piccolo take our charmed hobgoblin back to the charm mirror.
The group decides to settle down to regain some strength when the Keep begins to shake and rumble …