Pic coddles Statue F’s balls and it comes to life ….
The rest of the campaign are hiding at other end of hall. We see the statue come to life and swing down, seemingly at nothing. Pic is invisible but the statue hits him for 2 Damage and he becomes visible again.
One of the other statues starts moving about. The group hustles to attack…. but here’s a voice “Grrriiinnnnkkkle”. The group questions him, is that really you Grinkle? Sid ESP’s into his head, it is Grinkle, but now he’s a Stone Goblin Chieftain.
Just then someone runs around the corner, it’s Katahdine. “What’s up guys, we went to bed and then I woke up alone?” They look at him like he’s crazy. Ironvein passed you a night or so ago when you left? Katahdine doesn’t remember anything other then falling asleep and then waking up in the halls alone. Sid ESP’s him and sees he’s telling the truth. They are skeptical, and don’t 100% trust this being… ask to see his hands… silently decide they will keep an eye on him.
There is a long argument about going outside for sleep or not and we decide all to go outside. Magicians are tapped out, and Blevat needs to get some sun.
Nekron is at the front of the path, moving down a hallway, opens a door to an army of Kobold’s. Several attack Nekron and miss. Nekron misses. Pic tries grabbing. Kha starts Chanting. Grinkle runs forward and kills one. IV hits an archer with magic dart. Nekron hits the big guy for a nice chunk. One of the archers pokes himself in the eye while firing towards Nekron and shoots his buddy in the back of the head. Nekron kills the big guy. Pic hits another one. IV hits another one. One of the Kobold’s is so freaked out by Grinkle that runs away and Nekron takes him out. One Kobold runs off, we shoot and miss. Nekron takes out another. Pic takes out yet another. IV takes out the last one. We decide not to go after the last one, we need sleep.
We go outside ….. although Grinkle won’t leave the entrance place a few paces.
The next day we rest up the whole day while they heal Nekron. Everyone starts to trust Katahdin again.
Another day and they heal the group… that night at Syd tells a story around the camp fire… tells Katahdin the story of the elf they saw slaughtered. Nekron pulls out the ring and shows Katahdin, he tells the group it was his sister’s. He asks if they are sure she died, Blevat says “Yeeeeaaaaahhhhhh.”
Katahdine walks out to the edge of the forest to have a moment alone, IV follows at a close respectable distance, keeping watch of Katahdin while he takes a moment to grieve. Shade watches a ways away with 1 eye. Katahdine returns to the group and asks if they have any more info. The group tells him everything they know. Shade sees his wolf friend, and approaches… the wolf tells him there is a new evil stink at the cave entrance. Everyone decides they will sleep and approach in the AM.
That night – On Shade’s watch, the wolf returns and says “Look up,” they look up to many eagles flying away, the wolf talks to the eagle who says “Darkness is coming.” The eagles are heading east. The message is passed through each watch and shared with the group in the AM.
The next morning…
Rainbow Ghost Protocol formation – Pic goes first leading invisible, messages back to IV that coast is clear, and group moves on. Pic enters a room, the room of the last battle… although all the bodies are gone the walls doth still run red. “Ghost protocol clear,” messages Pic. The group moves forward. She moves through a door… this girl is so cautious (thinks the group), but they carry on. The ask her to look around a new corner. She continues to move silently, or what she thinks is silent.. it’s another hallway… that’s not where we are going, so she continues on the main path. Katahdine asks IV to message to Pic, “thank you, I realize the risk you are taking to get back my sisters remains.” She does so, and they carry on, ghost protocol, corners clear. This is taking forever.
Pic turns a corner and spots a trip wire – she messages to the group through IV that she found a trip wire and is going to try and remove it. “Do you need help?” “Standby.” She is able to un-tension the line, it seems to do nothing, she warns the group to be weary. She gets to the corner where they killed a wizard, all clear. She gets to the door to the round room, she looks through the keyhole – doesn’t appear to see any movement in the room. The group follows in, at the end of the hallway.
Pic sees inside the room, the body of the fighter is gone, but everything else around the fire remains the same. Including the fingerless remains of Kat’s sister. IV holds the group back and Kat asks for a moment alone. He walks into the dome part of the room alone, sees the remains of his sister in the middle of the room. He moves to cover his sister and her remains crumble to ashes. Kat collects the ashes and walks out of the room. He checks the room one more time for evidence but doesn’t see anything.
He leaves the dome and walks to the group, says he wants to go outside to spread her ashes, Ironvein says she will go with. At that moment they hear a rumbling, Nek asks if we can hit the breaks and work on staying alive. Blev hands him an empty potion bottle, “Here, but her in here.” We decide to explore the dungeon, utilizing the Ghost Protocol. The group gets to the crumble doorway room with the trap door on the ceiling made of stone. Nek and Grink try the stone door – no dice.
Ghost Protocol back the other way. Heads to new territory. She enters a new room, the ceilings jut up, 30ft high. All along the wall are lose rings, as if you’d tie up horses to the walls here. The are pretty big rings about 5 ft off the ground, looking up there is a huge steel plate bolted to the ceiling, coming down from the plate is giant steel chain, made of steel links… the last link has clearly been pried apart. She relays this back to the group, Kat says, “maybe that’s what we heard.” Pic brings the group down and they check out the room- nothing more there. Along the way Shade finds a secret door halfway down the hallway, he opens the door and says, “Look everyone!” The group comes over.
The secret door leads to a hallway. At the end of the hallway are 3 doors, 1 on each wall. Pic starts to enter the hallway… a few steps in she feels the floor start to give way and leaps to safety revealing the dark pit now in a section of the floor. Pic heads to the 3 doors, continuing to communicate w/IV through the rings. Pic investigates the 3 doors – nothing interesting. She tries the south door – it opens. Inside a small room she seems the skeleton of a warrior crumbled on the floor. Opening the east door, she see a much much larger room – 50 ft tall, with columns in each corner which go all the way up to the ceiling. Outside the pillars is stone floor, inside, the floor drops slightly, looks like an inch, with a pool of glass… or that is one it looks like. And in the middle of that”glass pool” is a square hole. She radios is back. Lastly she looks in the 3rd room, another skull body in a tiny room. They looks like warriors that died at their post.
The team comes up with a rope plan to get everyone across. One by one, IV ties a knot and each person climbs across the abyss – Sid first, just makes it, Blev as well… and then Kat gets 5 ft across and drops slightly, stuck in the middle – Blev tries to pull him up and instead falls into the pit. Along the way Blev tries to grab Kat and fails, Kat tries to grab Blev but fails. Blev falls 20 ft. Nek takes his spear and pulls Kat in. Nek/Kat prep another rope for Blev, while Shade goes across. Followed by Grinkle and lastly IV. Then Nek/Grinkle pull Blev up.
The group approaches the glass pool. Pic tosses a cheap coin onto the glass pool to test out the surface. The coin hits the surface, which is clearly water, and we hear it tink at the bottom, is about a foot deep, but the depth perception is a bit weird, and the ripples that move from it seem off… as if they move slowly.
The group surrounds the edge of the pool.
Kat throws a coin into the hole, or tries… it ends up on the other side, in the water, it makes dink sounds as if its falling down stairs.
Blev walks into the water shouting “Leeroy Jenkins!” He steps into the pool, it feels cold, but not unnaturally cold. It just feels like water. And the ripples just move very slowly from him, in the dungeon water. The water settles fairly quickly. He moves over to the hole and sees a series of steps that go down on four sides. At the bottom he sees a wooden crate. Pic joins in the water and climbs in to check out the crate, walking up the steps to the hole. Pic doesn’t detect anything weird about the box. She tries to lift it and he can’t… and can’t open, it’s locked. Sid passes the steel key she has (from the owl tree) to Blev, who passes it to Pic. Pic tries the key, it slides in good… the key fits. She opens… inside she sees a knife. she picks it up and says “Ha, ha I’ve got the knife now turn on the damn lights.” It’s a simple knife, with a wrapped hilt… it looks dull, not very sharp, the tip is cracked off slightly. She take the knife and re-locks the box. Blev collects the coins, and then starts leaving, he hits something, it’s a dagger – he tells the group and picks it up. It’s a super shiny dagger. He keeps looking and finds a horseman’s mace. Takes that as well and keeps looking… but finds nothing else. Sid pulls out the beginning, middle and end book. As soon as Pic takes the knife and puts a toe back in the water to leave, the room starts to shake, and the ripples go super fast, from everyone in the pool causing ripples. Two pillars flanking the entrance of the room crack at the bottom and crumble… forcing their way out are two 8ft tall mummies.
Turns out the halls are haunted.
End scene. Until next time.