When Blevat wakes up the group to inform them about the missing horses and the missing Bladesinger, Katahdin admits to letting the horses go, and immediately apologizes… he “couldn’t” allow the horses to stay. The rest of the party is rather pissed.
Katahdin also informs the party that he saw Ironvein leave when he got up to free the horses. She told him that she had to leave because “our people are in danger.”
Shade asks Silvervein if the horses are near. He goes out scouting, and upon returning tells Shade that four horses are at nearby stream. When the party goes to retrieve the horses, we discover that Shade and Piccolo’s horses are gone. Pic rides with Sid, Shade rides with Blevat. Katahdin has to run his ass alongside our horses, after promising to never “free” the horses again (and although it’s been a year, we swear he said that last time/night…).
Raife informs us that we’re only about half a day’s ride from the entrance of the Haunted Halls. The journey is uneventful, but we do see 15 eagles flying away (south) as we head toward the Halls.
The party arrives at the mouth of the rocky cliff that leads to the Haunted Halls. Reife offers to travel into the Halls with us for another 50GP and an equal cut of whatever treasures we find. We take him up on it and pay him 30gp up front, and promise the rest when we get back to town.
We wind our way up the rock face… Katahdin is tired but nobody cares. Piccolo asks Reife if he knows any history about the Halls, and Reife says that he knows that the keep was built by dwarves 200 years ago, commissioned by the bandit lord Rivior, who wanted a more secure keep for his treasure. (His previous keep is located south of the Halls in Starwater Gorge, and is known these days as The Killing Keep.) The Halls are supposedly chock full of danger as well as treasure… Reife has led 15 parties here, and has never had the pleasure of making a return trip with any of them.
We see two cave openings, one north and one south. Both look about 10 feet wide. Look into the first opening. Craggy cave, no blood smear or skulls. Looks like the trail bends a little, then splits into two directions. Piccolo checks for traps, doesn’t find any. We (minus K, who is tired) walk to Northgate. Looking in, about 30 feet down it takes a very sharp turn to the right. Piccolo detects traps but nothing here either. We walk in.
(We realize Khatadin has holy wooden beads in his dredlocks. Gross.)
Piccolo walks 30 ft ahead, 10 ft ahead of the light. Then Nekron, Blevat, Sid, Shade, Khatadin, and Reife in the rear. 30 ft into the cave, hard right corner. 20 ft down, a hard left turn. Can’t see around the bend. No traps. Piccolo pokes her head around the corner. Double doors in front of us. Detects traps on the old, strong doors. Intricate runes are on the door. Blevat does detect evil, none found. He tries the doors, they open.
Room has weapons and armor in the middle, a puddle of water in the northeast corner. Two longswords, three short swords, 1 broadsword, 1 dagger, and a large bare metal shield. Piccolo looks through the rusted gates on the opposite side of the room. Pic can see a crossbow, mounted down the hall, pointed at the door. She doesn’t detect any traps on the door. She also searches for traps on the weapon pile; but there doesn’t seem to be anything amiss.
Nekron and Blevat really want to open the gate. We vote and use a taut rope to knock over the weapons pile. A huge, loud sound as the metal scrapes against the dungeon floor (hey guys, we’re coming!).
When somebody reached down to touch one of the weapons, a mouth appears on the bare metal shield. “Beware, these were carried by people who will never carry them again!” Sid says, “That was a magic mouth!” Reife says, “No shit.”
We try to pull the gate open with rope but fail. Reife doesn’t help but while we’re pulling on the door, he finds a secret door. Oh, that would’ve been good to find a little earlier.
Nervous Sid wants Pic to detect traps but Blevat already opens the door. It’s a hallway. Pic leads the way, detecting traps but finding none. She goes ahead and scouts. We come to another room, all is much cleaner.
We’re in a guard’s quarters. Bunk beds and four strong chests, whose locks have been smashed and emptied. A door is open, a dead, petrified hobgoblin is clutching a longsword. Pic goes back to look at the crossbow, which is rotted and not functional. Goes beyond to another room, detecting traps along the way. It’s another quarters with bunks, but no strong chests. Two doors are in the room.
Nekron opens the door on the right. Smells like shit in there. Sure enough, he turns the corner and it’s a bathroom. Nekron backs up but K checks for traps. Almost falls into the poop pit when the toilet breaks away, and as he flails for a handhold to avoid falling, he finds a hole in the wall. He sticks his quarterstaff in the hole, breaks away a fake, string-like web and something sticks the tip of his staff. He pulls it out and a shit coin scorpion flies out, stinging K in the neck and taking 6 points of damage. K swings at him, misses. Blevat swings, misses. Nekron botches, but makes his dex check, so just swings and misses. K misses, Blevat hits him and smashes the shit coin scorpoin (Lock Lurker) into several pices.
A glutton for punishment, Blevat investigates the hole from which the Lock Lurker emerged. In it he discovers our bottles, all full of a colorless liquid. One is slightly larger than the other three. Blevat smells them, they smell invigorating. Bigger one smells slightly different. K drinks one, it restores 7 HP. We’ve got healing potions!
Walking down the hall, Pic detecting traps but misses finding a trip wire, which she trips. An arrow goes right by Pic, right by Nekron, hits Blevat for 4 pts of damage. Ouch!
We come to the end of the hallway to a wooden door. Sid asks for a secret door check. Shade finds a secret door on the north wall. He opens it. As he starts to go down, the door right in front of Piccolo flings open.
Four kobolds are on the other side of the door. One of them stabs Pic for 3 points of damage. One tries to hit Nekron but instead trips/falls on his sword for some damage. Shade heads down the secret door, runs down the hallway and finds another secret doorway. K follows him. Blevat swings and misses. Sid sends two magic missiles out, each one hitting and killing a kobold. Two down. One kobold comes up alongside Nekron, another one swings at him and connects, hard, for 4 damage. Another kobold comes up and swings, misses. Blevat rolls a 20, obliterates a kobold SUPER dead. One kobold flees. Pic misses his back but Nekron swings and cleaves him in two. Pic swings and misses. Two more kobolds appear but can’t attack with the kobold in front of Pic.
Shade opens the secret door, which leads into a small, bare chamber. Checks for secret doors, finds none, looks down the hallway in front of the door. Katahdin joins him.
Nekron swings his battle axe and murders another kobold. One kobold runs away screaming. Sid throws two more magic missiles, killing one and wounding another. The last kobold takes a swing at Nekron and misses. Blevat telepathically tells Pic to duck, swings and misses the kobold. Pic runs after the kobold who ran away. Gets to a dead end, sees a ladder getting pulled up out of reach.
Shade peeks out, sees that the corridors continue. Heads back to room, tells Katahdin what he saw. Katahdin checks the room for secret doors, as Reife finally follows into the room.
Nekron misses. Sid heads out to find Shade, K and Reife, since there is only one kobold left with the two best fighters. She tells them there is only one kobold left and to come back. Kobold hits Blevat., who then murders the kobold.
Pic decides to climb up the shaft after the kobold, even though there are clearly multiple kobolds up there.
The rest reconvene where we fought the kobolds. There are several weapons, especially bows and arrows, as this is a corner for ambushing/shooting arrows out of 8 peeky holes. There is a chamber outside, which a doorway. Down the hallway is a series of tall (10’) statues.
Piccolo is still climbing up the shaft. Sid walks over to the shaft. Four boulders come flying down the shaft. One hits Piccolo for 5 points of damage. Three of the boulders nail Sid, for 12 points of damage. Since she only has 13 HP, she is hurting really bad.
The rest of the party hears “Fuck!” x 4. Then Sid screaming and a crunching noise. Blevat runs over and drags Sid back from the shaft. Blevat cures light wounds, restoring 3 HP. Khetatin yells at Pic to get the fuck down. Another rock comes down, hits Pic for two points. Pic has 2 HP left. She drops, feather falls down and just rolls away from the next falling rock.
The group goes back to the dorm to hunker down for the night/heal/learn spells.