Back through the Gwysol’s mirror ….
Just as we start to settle in ….. there’s a heavy boom and Keep shakes. We spend a few minutes healing those who are harmed and then head up stairs. The booming seems to be coming from the main front door of the Keep. Pic & Shade head up to the 2nd floor to see what they can from the caved in hole open to the outside, while everyone else takes a defensive stance in the meeting chamber behind locked door.
They see it’s a hill troll. Shade feels weird that it’s just a lone hill troll with none other to be seen. Shade stays up top as Pic comes down to tell us. Shade fires an Omar Sheaf arrow and hits the troll, who screams in pain, looking up to Shade.
We all run upstairs and find that the troll has started to climb and is at the level of the broken wall. Shade takes a point blank shot at his eyeball and misses.
Nekron misses and narrowly misses getting chomped himself. Pic leans out the window of the 2nd floor which is at troll leg level. He attacks with the recently found magic sword and rolls a TWENTY! cutting off the foot of the troll. Ironvein sticks one of the magic darts in the troll’s shoulder. Sid hits the troll smack in the face with both her magic missiles, felling him to the ground . He lays there. Shade runs down the stairs. Nekron throws his axe at him (rolling a 20) and severs his arm.
Blevat immediately heads to the kegs. The rest head down as Shade tells Nekron that it’s odd for this hill troll to be alone, and it was also very odd that it was so determined to get inside a door it could barely fit in. Odd troll behavior. Nekron retrieves his axe. Pic begins to search the body.
Pic, Nekron, and Shade begin to see the severed limbs move towards the body. It swipes at Nekron, missing, but bites into Pic’s hip, causing some serious damage. Shade causes some damage with his scimitar and Nekron (rolls a 20) and beheads the troll.
Ironvein and Sid light the troll afire.
The party finds that their horses’ necks have been slit. They decide to hunker down on the third floor to get some rest. Shade at the beginning of the second watch, informs the group that he saw, about a mile or two out, a humanoid on the the back of winged creature, flapping in the distance.
The next day the group sets out. After some time, six eagles are seen above, flying in the same direction that the group travels …….. Eveningstar.
The group settles down for the evening, lighting a fire and eating their rations. The night is uneventful (or so it seems; nudge wink Ironvein).
Finally, Eveningstar appears on the horizon. The group b-lines to Lady Lord Tessaril.
LLT asks of our adventure. Nekron asks her of her knowledge of the eagles. She avoids the questions as we tell her about our adventure. Sid shows her the orb and it does some cool, sentient stuff and then Sid and LLT walk off together.
They return and LLT commends us for our worthiness. And hopes that we will continue our inquiry into the Zhentarim faction.
Three suggestions ….. 1st: Old Hag by the name of Mag, that died ? years ago. The hut is haunted, but might answer some questions. It is undoubtedly evil. 2nd: The Killing Keep at Starwater Gorge, the original stronghold of Rivior, a human barbaraian and thief that amassed a great thieves guild. 3rd: The Haunted Halls. Rivior at the height of his wealth and power commissioned a group of dwarves to design and build his base of operations. Now a hallowed hall of strife and destruction. LLT also suggest questioning the inhabitants of Eveningstar, b/c no one can be trusted.
LLT thanks us and walks off to let us discuss our next move ….
From there everyone heads to the Temple, getting Ironvein a room (Lethandar provides!). Nekron cleans his taint, Ironvein combs her hair. Everyone heads to The Lonesome Tankard for a drink, 26 drinks. Almost everyone is drunk, even Ironvein is showing a bit a sway from the liquor… is that a smile? Sid relays to the group what LLT shared, she had suspected and now truly believes her to be Gwysol’s daughter. She’ll be receiving the deed for the castle & keep and LLT wants her to continue in the footsteps of her father, to seek out and destroy the Zhentarim. Ironvein asks to continue on with the group, sharing that she was asked to seek out the Zhentarim, discover their motives and take them out, in an effort to protect the elf race. Everyone gladly accepts. Blevat makes a peace offering to Shade…he brings out Shade’s boar! Everyone leaves the pub, to head to sleep for the night, with plans to discuss their next move in the morning.